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    <title>Peter Kaizer</title>
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    <description>Product design portfolio — case studies in UX, interaction design, and design systems.</description>
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        <title>Material Honesty</title>
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        <pubDate>Sat, 05 Apr 2025 00:00:00 GMT</pubDate>
        
          <description>Digital materials have their own properties — designs that pretend otherwise often fail to be anything at all.</description>
        
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        <title>Peripheral Awareness</title>
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        <pubDate>Sat, 29 Mar 2025 00:00:00 GMT</pubDate>
        
          <description>Good UI design accounts for what&#39;s not in direct focus.</description>
        
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        <title>Restraint as Craft</title>
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        <pubDate>Sat, 22 Mar 2025 00:00:00 GMT</pubDate>
        
          <description>The hardest editorial decision is the thing you don&#39;t add.</description>
        
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        <title>Invisible Hierarchy</title>
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        <pubDate>Sat, 15 Mar 2025 00:00:00 GMT</pubDate>
        
          <description>The best hierarchy is the kind you don&#39;t notice.</description>
        
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        <title>Simultaneous Contrast</title>
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        <pubDate>Sat, 08 Mar 2025 00:00:00 GMT</pubDate>
        
          <description>Place any color next to another and both change.</description>
        
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        <title>Tension and Release</title>
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        <pubDate>Sat, 01 Mar 2025 00:00:00 GMT</pubDate>
        
          <description>Every animation has a promise and a payoff.</description>
        
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        <title>Type Weight as Voice</title>
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        <pubDate>Sat, 22 Feb 2025 00:00:00 GMT</pubDate>
        
          <description>Weight is the typographic equivalent of vocal emphasis.</description>
        
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        <title>Rhythm and Grid</title>
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        <pubDate>Sat, 15 Feb 2025 00:00:00 GMT</pubDate>
        
          <description>A grid without rhythm is just rows and columns.</description>
        
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        <title>The Affordance Gradient</title>
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        <pubDate>Sat, 08 Feb 2025 00:00:00 GMT</pubDate>
        
          <description>Affordances exist on a spectrum from hidden to obvious — the art is calibration.</description>
        
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        <title>Color as Temperature</title>
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        <pubDate>Sat, 01 Feb 2025 00:00:00 GMT</pubDate>
        
          <description>Before you choose a hue, choose a temperature.</description>
        
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        <title>Optical Correction</title>
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        <pubDate>Wed, 22 Jan 2025 00:00:00 GMT</pubDate>
        
          <description>Making things feel right means they cannot look technically correct.</description>
        
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        <title>Breathing Room</title>
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        <pubDate>Wed, 15 Jan 2025 00:00:00 GMT</pubDate>
        
          <description>The act of leaving space is as deliberate as filling it.</description>
        
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